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Learn To Fly 3



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Topic: Learn To Fly 3
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4/5 (306)
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another name I do not remind says...
well... i love that game prety much... but just some question on physics... couldn't vou increase the top speed by changing the surface?
or in the 4th part change it all like having several matters for the body (like in no2) for the surface, different engines and different body forms such as different tanks

uuuh as I read the word tank... I WANT to buy a bigger tank for at least one stge in the boost slot
1st January 2016 7:22pm
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LightBringer777 says...
I have to say I'm completely confused reading your comment, so sorry about that. By "couldn't vou increase the top speed by changing the surface?" do you mean building an actual "drag" model, like aerodynamic shapes being more efficient than say a flat square? That would be kinda hard, AND it would take away a lot of the "arcade-ish" feel of the game, making it less approachable. But I would like to make a similar game with a much stronger "Kerbal ... Read More
2nd January 2016 2:30pm
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dmfr56 says...
I think he might be referring to classic mode, since he mentions no. 2...or maybe he's referring to story mode 4...may be gas tank...but I still dunno what he's saying...Unsure
2nd January 2016 5:53pm
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crapyards cruelties says...
well... please TELL me to be able to sell my stuff... I really had a lot of pain as I playd for the first time... after about thirty minutes I found out this lil secret... that was the moment when I said it couldnt be any better
1st January 2016 6:59pm
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some guy liking penguins says...
1)I think one should have a Card deck in which you can have like 64 cards, so they are divided into body, booster, stage and launcher... then it should be isible which ones you already have and which ones are missing 2)think of making different cardpacks for different levels like a cardpack that can only give items that cost less than 500$ if you complete the 0,2k stage and a chance to earn an item that is more expensive on the 1k stage 3)maybe let us buy for many many BP some card Packs... ... Read More
1st January 2016 6:47pm
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LightBringer777 says...
Originally the card idea was going to be much deeper, but then deadlines and budgets happened.

Having 64 cards mean having a *****-ton more items, and either they are going to be same-same or I'm going to have to spend quite some time designing, creating, testing and balancing all those new items. Would be cool, but it doesn't happen with the snap of a finger :c
1st January 2016 11:22pm
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anthony says...
Help me not workingCrying
1st January 2016 4:55pm
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Name says...
Do I have permission to tel my friends?LaughLaughLaughLaughLaugh
1st January 2016 4:42pm
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Potato says...
2) Feel free to invite your friends over to this page
1st January 2016 5:17pm
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Nargin says...
Do fins' effects stack or just the stroner one works? Please, tell me they stack Crying.
1st January 2016 10:25am
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Nargin says...
Nevermind I checked it out. They do! Laugh
1st January 2016 10:30am
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Landkon says...
I feel like there should be a collection of the cards you have gotten from each card pack
31st December 2015 9:53pm
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pengu potato says...
1)I think one should have a Card deck in which you can have like 64 cards, so they are divided into body, booster, stage and launcher... then it should be isible which ones you already have and which ones are missing 2)think of making different cardpacks for different levels like a cardpack that can only give items that cost less than 500$ if you complete the 0,2k stage and a chance to earn an item that is more expensive on the 1k stage 3)maybe let us buy for many many BP some card Packs... ... Read More
1st January 2016 6:41pm
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alex boru says...
i love the game but it is unhelpfully dissenpowering when u hit an obstical and it is no longer possible to recover the run. It would be better is there was more we can do to recover.
31st December 2015 1:20pm
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LightBringer777 says...
Using heavy builds, using repellers, using Bonus Shop upgrades to reduce obstacles, using builds with good control or spin boosts/fins, using stages that can be stopped while you point down...

I know what you're saying, but in my experience people who have trouble with obstacles have unwieldy builds with stages that can't be stopped.

The amount of obstacle was reduced by up to 80% depending on altitude and their mass was reduced by 20% across the board too in this last update.
31st December 2015 2:20pm
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